Current Version: 1.08
Requires Android: 2.2 and up
Category: Tools
v1.08 update:
It is not 100% stable, so contact author for any questions! (n0n3m4dev@gmail.com)
1.08:
Bugfix release, all GLTools symbols in shared libraries are now hidden.
1.07:
Added CPU emulation, so game support is improved. Note that if your CPU/GPU doesn’t really support faked features, games can crash.
Optimized assembler code using R12 register.
Plugin server API have changed again (by someone not really known) – now with ARMv7 support.
Overview:
——-**** Root and a writable /system partition are required! Please, read the description completely! ****——-
GLTools is a custom OpenGL driver (proxy), that is compatible with any known OpenGLES 2.0-compatible GPU + ARM processor, x86 processors are not supported (Galaxy Tab 3 for example). If you still don’t understand, what this app is, the closest known analog is Chainfire3D.
Features list:
- Change resolution and rendering bitness in any app, even if it doesn’t support that by default.
- Change GPU name and enjoy enhanced graphics even on a noname low-end GPU.
- Take full control over textures: now you can decompress/recompress them (even if your GPU doesn’t support that texture format) and resize. Note that decompression feature is available only if you’ll install a plugin (internet is required to do that)
- Optimize shaders on-the-fly for optimal performance (the same optimizer is used in Unity3D engine by default)
- Enable MSAA or CSAA in any app to improve graphics quality (make sure that your GPU supports that)
- Measure gained performance with a nice onscreen FPS counter (or you can output FPS information to Logcat if you are a pro)
GLTools is 100% safe if you have a custom recovery installed (and you didn’t disable backup in GLTools install dialog), if you’ll find it non-working, you can just flash uninstall_gltools.zip in recovery and email me with details (or request a refund).
Tested on:
- HTC One X
- Nexus 7 2013
- LG G2
Legal information:
User is responsible to make sure that any plugins he uses are legal to use. All texture plugins (except for Default) are written by independent developers and are placed on a 3rd-party webserver (except for Default which is builtin), which has nothing to do with me, a GLTools author, except for that I provide a simple in-app browser to install them (as all we know, browser creators have nothing to do with any abusive Internet content, the same thing here).
All trademark usage is nominative, nominative usage is Fair Use, it doesn’t require any permission from trademark holder. Any trademarks are the property of their owners anyway.
If you think that GLTools itself is illegal, you can always contact me via n0n3m4dev@gmail.com
Source code of used GNU Binutils (assembler, linker, etc) and Busybox can be obtained by writing to n0n3m4dev@gmail.com
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